magic
Of course there is magic, right? This would be where we tell you what kinds you get. :D The paragraphs here are just brief synopses of what your character will be able to do, there is a bit of creative freedom and leeway with these powers, but we would like you to keep it in retrospect, okay? The age of your wolf is key to determining how strong their magic is, along with the amount of in character posts you have. More information about the regulation of magic use is after the description of the elements below (Post Levels).
Please keep in mind that while your characters have these wonderful powers, they must also have some sort of restraint or recoil. Some of the powers may cause your characters to take a recoil or damage, which could limit the amount they use that power. Failure to heed to the recoil could result in extensive harm to your character's health. We're hoping that you can make fair judgements of recoil and restraint with powers, so that administrators don't have to step in. That said, here are a few examples of what the powers can do.
Light
Light: The ability to manipulate light, as in the sun itself. While one wolf, even at a high level of control has limited ability over the area they manipulate; a larger group of wolves would be able to cause a lasting blackout. However, that’s not to say one wolf is weak, a lone wolf with great skill over light could cause a fairly large portion of land to be either darker or brighter. This skill is especially useful for lone wolves, as it grants them easier cover in the day and the ability to better see any potential threats in the night. A wolf could also manipulate light to create bursts of short flashes that could temporarily blind an opponent. Though it may not seem like much at first, Light is not to be underestimated.
Fire
Fire: Essentially the element itself, those can have control over fire can cause the heat of an area to rise or shoot fire itself. The stronger a wolf becomes the greater the power and length of the flame. While small pups can only cause small flickers of fire to dancer before them a full-grown wolf has the potential to create massive jets of the flame and direct it at any opposing foe, wolf or nature. While it may see like a more destructive force at first, wolves with fire at their side will find the winters slightly less harsh, as their heat counterpart becomes very helpful during colder seasons.
Solar
Solar: Perhaps one of the most perplexing of all elements some of the solar abilities deals with celestial matter – or objects from space. One of which includes manipulating gravity, any wolf who manipulates this element will find that the world around them – especially for wolves of other elements – becomes heavier. Canines specializing in this area also discover they are able to reflect – or create a shield – from other blows a foe might throw at them. Masters of the solar element are said to able to throw flaming stones from the sky as well as create invisible patches of dead space, where they recreate the atmospheric qualities of outer space where mammals cannot breathe.
Ice
Ice: These wolves will find their powers stronger during the colder seasons when there is more ice on the ground. A beginning in this element would be capable of perhaps only small nips of frostbite but as one becomes more developed in the area they’ll discover the potential to coat other objects – and once very strong, other animals of all sizes – in ice, or send frozen shards of ice at a target. Those blessed with glacial powers will also find that they have an easier time surviving in the winter months, as they are more resistant to the bitter weather conditions.
Water
Water: Wolves with the power over water will find many skills in this power. While a small pup may only be able to master shooting small, fine jets of water while roughhousing an adult may be able to cause rain to fall or create a heavy surge of water. Water elementals also have the ability to swim with great skill, and even hold their breathe for slightly greater lengths. These wolves also have a stronger attraction towards water and have been known to easily find a good source of drinking water.
Restoration
Restoration: Restoration is a fascinating power. It is the ability to heal oneself, or others, and even – as the wolf becomes stronger – “steal” the energy of others. These wolves tend to have enchanced stamina, especially when the absorb energy for other wolves around them. Wolves granted with the ability of restoration can also, when they have become complete masters of their element, bring back comrades from the dead. Or so it is said anyways. The event that one can revive another wolf is very rare, so much so that it has become a mere legend.
Storm
Storm: Another one of the more destructive forces, storm wolves, as the name suggests, manipulate the weather. A youth that specializes in this field of magic might be able to create small static shocks or manipulate already existing storm ever so slightly, but at its full power one would be able to hurl bolts of lightning or create a storm itself. Storm wolves can also charge their powers, by absorbing energy from the storm.
Wind
Wind: Wind is one of the more diverse elements. Newer learners of this power would find themselves able to cause short breezes that ruffle another wolf’s fur, or that their howls have a more lulling affect on their company. However, when one becomes more of an expert in this field they develop the knowledge to master many other techniques, such as sending heavy gusts – or even a gail – of wind at a target, or using their gusts to propel objects. They can also use the wind to propel themselves, and have an edge over fellow canines when it comes to speed. Such wolves can also look through the eyes of birds, and have an aerial glimpse of the world.
Poison
Poison: The ways of a poison wolf are mysterious. Soon after one holds onto a poison shard the wolf will find him or herself immune to vegetation and other wildlife that the normal wolf would find sickening or life threatening. As one becomes more skilled in this field they’ll be able to master many of the other secrets of this magic. Poison wolves can have a deadly effect on other wolves, weakening their strength or infecting them with a sickness. Poison wolves have also mean known to conjure up a sort of acidic “armour” around their body that burns another’s skin when touched.
Earth
Earth: Chaotic are those who learn the ways of the earth. They are the harsher side of the earth, and a force to be reckoned with. While beginners perfect a small sandstorm - one that is temporarily blinds their target but nothing more - those more skilled focus on creating and manipulating mudslides and even the deadliest of avalanches. Others may chose instead to simply manipulate the earth around them by reshaping rocks or cliff faces, or even creating waves of stalagmites with a single stamp of a paw. Of course, similarly to metal, they can use their powers to defend too, by hardening their fur like rock or even encasing themselves in stone armour.
Metal
Metal: Those who manipulate the element of metal will find that the abilities mostly relate to themselves. Though they these wolves are drawn to – and can manipulate – metal under the earth, one who holds onto a shard blessed with metal can generate spikes and coat their claws, among other features of their body, into enhanced metallic version, which have the potential to inflict much more damage than any regular features a wolf is blessed with. Not solely for offense though, those who posses powers over metal can also coat their fur, transforming it into metallic pins or scales, which serve as greater protection for the wolf.
Growth
Growth: Growth deals mainly with conjuring that of the plant variety. A more inexperienced wolf of this sector might find their powers are limited to causing vegetation to bloom, while one who has studied this division of magic more would discover the ability to shoot out vines, burs or any other sort of plant life at a target. Those who can control growth also find that they understand – not only can they listen to, but also speak – the tongues of other animals.
post levels
We're
going to try a different way of regulating powers here at Muse, because
Nightingale really despises point systems most of the time. We don't
have time to go through and update everyone's points, and all of that
tedious stuff that point systems bring with them. At Muse, the amount
of posts you have made in character will determine the amount of magic
you will be allowed to demonstrate with your character, with certain
limits depending on your characters age to keep it more realistic (that
way we don't have pups with ice powers freezing the whole continent!)
We're
also not going into immense detail about the levels because we trust
you will use your fairest judgement based on the examples provided
here. If you abuse our trust, we will be forced to tighten our hold on
the things you may and may not do in an effort to make it more clear to
you.
You will know what level you are by looking on the forums beside your name or looking on the memberlist.
No level: Less than 10 posts
You
don't have a level if you have less than 10 posts in character. Likely
you have just joined the site and you have not been roleplaying long
enough to attain a level. No biggie.
One level: 10 - 50 posts
You
have reached the first level once you have made 10 posts. This means
that your wolf is now allowed to use the magic of the shards when they
have been gifted one. If you are at level one, your wolf may use only
the most basic of abilities. A wolf with a fire shard may only be able
to kindle a small flame, hot enough to merely agitate. If your wolf is
a pup, they can perform magic no higher than this level, because they
aren't strong enough to do so.
Two levels: 51 - 150 posts
You
have reached the second level once you have made more than 50 posts. If
you are at level two, your wolf may use somewhat more of it's powers
than the basic ability. A wolf with a growth shard may now be able to
make new plants grow in small amounts and control them more, along with
controlling existing plants (the basic ability) to a small extent.
Three levels: 151 - 250 posts
You
have reached the third level once you have made more than 150 posts. If
you are at level three, your wolf may use more of it's powers than the
powers of level two. A wolf with a water shard may be able to
manipulate existing water in small amounts (basic ability), be able to
breathe for longer amounts of time underwater (level two ability), and
now be able to create or accumulate amounts of water by drawing it from
the ground. If your wolf is a teen, they can perform magic no higher
than this level, because they aren't strong enough to do so.
Four levels: 251 - 350 posts
You
have reached the fourth level once you have made more than 250 posts.
If you are at level four, your wolf may use a considerable amount of
magic in comparison to the basic ability. A wolf with a light shard may
be able to
manipulate existing
light in small amounts by moving it from one area to another without
lessening or adding light (basic ability), be able to create and add to
the amount of light (level two ability), be able to subtract from the
amount of light (level three ability), and now be able to create
flashes of light that can temporarily blind those in the presence of
them.
Five levels: 351 - 450 posts
You
have reached the fifth level once you have made more than 350 posts. If
you are at level five, your wolf may use a considerable amount of
magic in comparison to the basic ability then even level four. A wolf with a shard of restoration may
be able to heal their own minor ailments (basic ability), be able
to
heal the ailments of others along with their own at a stronger level
(level two ability), eventually erase unwanted scars over a gradual
period of time (level three ability), be able to correct pollution in
areas where ersion and other factors can cause contamination in
resources such as water (limited to one area at a time, level four
ability), and now be able to even steal the energy of others around
them to a certain extent.
Six levels: 450 posts or more
You
have reached the sixth level once you have made more than 450 posts. If
you have reached level six, your character is capable of using the
strongest magics and also using lower level magics in doses higher than
the levels before. A wolf
with a
solar shard may be able to cause the stars to dim or brighten at will (basic ability), bring down cosmic matter and manipulate it (level two ability), reflect matter through creating a shield around themselves (level
three ability), alter the gravity of their surroundings (level four ability), bring larger, flaming cosmic matter from the heavens (level five ability), and now be
able to recreate the qualities of out space and make places of dead space where mammals can't breathe.
Levels will be added or removed as needed. Please keep yourself updated with this page.
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